2011/07/08

5 Whys


Quickly Getting to the Root of a Problem


Get the root of your problem, quickly.
© iStockphoto/laflor
The 5 Whys is a simple problem-solving technique that helps you to get to the root of a problem quickly. Made popular in the 1970s by the Toyota Production System, the 5 Whys strategy involves looking at any problem and asking: "Why?" and "What caused this problem?"
Very often, the answer to the first "why" will prompt another "why" and the answer to the second "why" will prompt another and so on; hence the name the 5 Whys strategy.
Benefits of the 5 Whys include:
  • It helps you to quickly determine the root cause of a problem.
  • It's simple, and easy to learn and apply.

How to Use the Tool:

When you're looking to solve a problem, start at the end result and work backward (toward the root cause), continually asking: "Why?" You’ll need to repeat this over and over until the root cause of the problem becomes apparent.
Note:
The 5 Whys technique is a simple technique that can help you quickly get to the root of a problem. But that is all it is, and the more complex things get, the more likely it is to lead you down a false trail. If it doesn't quickly give you an answer that's obviously right, then you may need to use a more sophisticated problem solving technique such as Root Cause Analysis or Cause and Effect Analysis.




Example:

In this example, the problem is that your client, Hinson Corp., is unhappy. Using the 5 Whys, you go through the following steps to get to the cause of the problem:
  1. Why is our client, Hinson Corp., unhappy? Because we didn't deliver our services when we said we would.
  2. Why were we unable to meet the agreed-upon timeline or schedule for delivery? The job took much longer than we thought it would.
  3. Why did it take so much longer? Because we underestimated the complexity of the job.
  4. Why did we underestimate the complexity of the job? Because we made a quick estimate of the time needed to complete it, and didn't list the individual stages needed to complete the project.
  5. Why didn't we do this? Because we were running behind on other projects. We clearly need to review our time estimation and specification procedures.

Key Points:

The 5 Whys strategy is an easy and often-effective tool for uncovering the root of a problem. Because it's simple, you can adapt it quickly and apply it to almost any problem.
Bear in mind, however, that if it doesn't prompt an intuitive answer, you may need to apply other problem-solving techniques.

Introduction to Communication Skills




Why Communications Skills Are So Important



© iStockphoto/AlexKalina
The purpose of communication is to get your message across to others clearly and unambiguously.
Doing this involves effort from both the sender of the message and the receiver. And it's a process that can be fraught with error, with messages often misinterpreted by the recipient. When this isn't detected, it can cause tremendous confusion, wasted effort and missed opportunity.
In fact, communication is only successful when both the sender and the receiver understand the same information as a result of the communication.
By successfully getting your message across, you convey your thoughts and ideas effectively. When not successful, the thoughts and ideas that you convey do not necessarily reflect your own, causing a communications breakdown and creating roadblocks that stand in the way of your goals – both personally and professionally.
In a recent survey of recruiters from companies with more than 50,000 employees, communication skills were cited as the single more important decisive factor in choosing managers. The survey, conducted by the University of Pittsburgh's Katz Business School, points out that communication skills, including written and oral presentations, as well as an ability to work with others, are the main factor contributing to job success.
In spite of the increasing importance placed on communication skills, many individuals continue to struggle with this, unable to communicate their thoughts and ideas effectively – whether in verbal or written format. This inability makes it nearly impossible for them to compete effectively in the workplace, and stands in the way of career progression.
Getting your message across is paramount to progressing. To do this, you must understand what your message is, what audience you are sending it to, and how it will be perceived. You must also weigh-in the circumstances surrounding your communications, such as situational and cultural context.

Communications Skills – The Importance of Removing Barriers:

Communication barriers can pop-up at every stage of the communication process (which consists of sender, message, channel, receiver, feedback and context – see the diagram below) and have the potential to create misunderstanding and confusion.
To be an effective communicator and to get your point across without misunderstanding and confusion, your goal should be to lessen the frequency of these barriers at each stage of this process with clear, concise, accurate, well-planned communications.
You can find out which barriers your communications tend to stuck at by taking ourHow Good Are Your Communication Skills? self-test. But in summary, here's some more information about each stage of the communication process:

Source...

As the source of the message, you need to be clear about why you're communicating, and what you want to communicate. You also need to be confident that the information you're communicating is useful and accurate.

Message...

The message is the information that you want to communicate.

Encoding...

This is the process of transferring the information you want to communicate into a form that can be sent and correctly decoded at the other end. Your success in encoding depends partly on your ability to convey information clearly and simply, but also on your ability to anticipate and eliminate sources of confusion (for example, cultural issues, mistaken assumptions, and missing information.) A key part of this is knowing your audience: Failure to understand who you are communicating with will result in delivering messages that are misunderstood.

Channel...

Messages are conveyed through channels, with verbal including face-to-face meetings, telephone and videoconferencing; and written including letters, emails, memos and reports.
Different channels have different strengths and weaknesses. For example, it's not particularly effective to give a long list of directions verbally, while you'll quickly cause problems if you criticize someone strongly by email.

Decoding...

Just as successful encoding is a skill, so is successful decoding (involving, for example, taking the time to read a message carefully, or listen actively to it.) Just as confusion can arise from errors in encoding, it can also arise from decoding errors. This is particularly the case if the decoder doesn't have enough knowledge to understand the message.

Receiver...

Your message is delivered to individual members of your audience. No doubt, you have in mind the actions or reactions you hope your message will get from this audience. Keep in mind, though, that each of these individuals enters into the communication process with ideas and feelings that will undoubtedly influence their understanding of your message, and their response. To be a successful communicator, you should consider these before delivering your message, and act appropriately.

Feedback...

Your audience will provide you with feedback, verbal and nonverbal reactions to your communicated message. Pay close attention to this feedback, as it is the only thing that allows you to be confident that your audience has understood your message. If you find that there has been a misunderstanding, at least you have the opportunity to send the message a second time.

Context...

The situation in which your message is delivered is the context. This may include the surrounding environment or broader culture (i.e. corporate culture, international cultures, etc.).

Removing Barriers at All These Stages

To deliver your messages effectively, you must commit to breaking down the barriers that exist in each of these stages of the communication process.
Let's begin with the message itself. If your message is too lengthy, disorganized, or contains errors, you can expect the message to be misunderstood and misinterpreted. Use of poor verbal and body language can also confuse the message.
Barriers in context tend to stem from senders offering too much information too fast. When in doubt here, less is oftentimes more. It is best to be mindful of the demands on other people's time, especially in today's ultra-busy society.
Once you understand this, you need to work to understand your audience's culture, making sure you can converse and deliver your message to people of different backgrounds and cultures within your own organization, in this country and even abroad.

PLANNING A PROJECT


by Gerard M Blair

The success of a project will depend critically upon the effort, care and skill you apply in its initial planning. This article looks at the creative aspects of this planning.

THE SPECIFICATION

Before describing the role and creation of a specification, we need to introduce and explain a fairly technical term: a numbty is a person whose brain is totally numb. In this context, numb means "deprived of feeling or the power of unassisted activity"; in general, a numbty needs the stimulation of an electric cattle prod to even get to the right office in the morning. Communication with numbties is severely hampered by the fact that although they think they know what they mean (which they do not), they seldom actually say it, and they never write it down. And the main employment of numbties world-wide is in creating project specifications. You must know this - and protect your team accordingly.
A specification is the definition of your project: a statement of the problem, not the solution. Normally, the specification contains errors, ambiguities, misunderstandings and enough rope to hang you and your entire team. Thus before you embark upon the the next six months of activity working on the wrong project, you must assume that a numbty was the chief author of the specification you received and you must read, worry, revise and ensure that everyone concerned with the project (from originator, through the workers, to the end-customer) is working with the same understanding. The outcome of this deliberation should be a written definition of what is required, by when; and this must be agreed by all involved. There are no short-cuts to this; if you fail to spend the time initially, it will cost you far more later on.
The agreement upon a written specification has several benefits:
  • the clarity will reveal misunderstandings
  • the completeness will remove contradictory assumptions
  • the rigour of the analysis will expose technical and practical details which numbties normally gloss over through ignorance or fear
  • the agreement forces all concerned to actually read and think about the details
The work on the specification can seen as the first stage of Quality Assurance since you are looking for and countering problems in the very foundation of the project - from this perspective the creation of the specification clearly merits a large investment of time.
From a purely defensive point of view, the agreed specification also affords you protection against the numbties who have second thoughts, or new ideas, half way through the project. Once the project is underway, changes cost time (and money). The existence of a demonstrably-agreed specification enables you to resist or to charge for (possibly in terms of extra time) such changes. Further, people tend to forget what they originally thought; you may need proof that you have been working as instructed.
The places to look for errors in a specification are:
  • the global context: numbties often focus too narrowly on the work of one team and fail to consider how it fits into the larger picture. Some of the work given to you may actually be undone or duplicated by others. Some of the proposed work may be incompatible with that of others; it might be just plain barmy in the larger context.
  • the interfaces: between your team and both its customers and suppliers, there are interfaces. At these points something gets transferred. Exactly what, how and when should be discussed and agreed from the very beginning. Never assume a common understanding, because you will be wrong. All it takes for your habitual understandings to evaporate is the arrival of one new member, in either of the teams. Define and agree your interfaces and maintain a friendly contact throughout the project.
  • time-scales: numbties always underestimate the time involved for work. If there are no time-scales in the specification, you can assume that one will be imposed upon you (which will be impossible). You must add realistic dates. The detail should include a precise understanding of the extent of any intermediate stages of the task, particularly those which have to be delivered.
  • external dependencies: your work may depend upon that of others. Make this very clear so that these people too will receive warning of your needs. Highlight the effect that problems with these would have upon your project so that everyone is quite clear about their importance. To be sure, contact these people yourself and ask if they are able to fulfil the assumptions in your specification.
  • resources: the numbty tends to ignore resources. The specification should identify the materials, equipment and manpower which are needed for the project. The agreement should include a commitment by your managers to allocate or to fund them. You should check that the actual numbers are practical and/or correct. If they are omitted, add them - there is bound to be differences in their assumed values.
This seems to make the specification sound like a long document. It should not be. Each of the above could be a simple sub-heading followed by either bullet points or a table - you are not writing a brochure, you are stating the definition of the project in clear, concise and unambiguous glory.
Of course, the specification may change. If circumstances, or simply your knowledge, change then the specification will be out of date. You should not regard it as cast in stone but rather as a display board where everyone involved can see the current, common understanding of the project. If you change the content everyone must know, but do not hesitate to change it as necessary.

PROVIDING STRUCTURE

Having decide what the specification intends, your next problem is to decide what you and your team actually need to do, and how to do it. As a manager, you have to provide some form of framework both to plan and to communicate what needs doing. Without a structure, the work is a series of unrelated tasks which provides little sense of achievement and no feeling of advancement. If the team has no grasp of how individual tasks fit together towards an understood goal, then the work will seem pointless and they will feel only frustration.
To take the planning forward, therefore, you need to turn the specification into a complete set of tasks with a linking structure. Fortunately, these two requirements are met at the same time since the derivation of such a structure is the simplest method of arriving at a list of tasks.

Work Breakdown Structure

Once you have a clear understanding of the project, and have eliminated the vagaries of the numbties, you then describe it as a set of simpler separate activities. If any of these are still too complex for you to easily organise, you break them down also into another level of simpler descriptions, and so on until you can manage everything. Thus your one complex project is organised as a set of simple tasks which together achieve the desired result.
The reasoning behind this is that the human brain (even yours) can only take in and process so much information at one time. To get a real grasp of the project, you have to think about it in pieces rather than trying to process the complexity of its entire details all at once. Thus each level of the project can be understood as the amalgamation of a few simply described smaller units.
In planning any project, you follow the same simple steps: if an item is too complicated to manage, it becomes a list of simpler items. People call this producing a work breakdown structure to make it sound more formal and impressive. Without following this formal approach you are unlikely to remember all the niggling little details; with this procedure, the details are simply displayed on the final lists.
One common fault is to produce too much detail at the initial planning stage. You should be stop when you have a sufficient description of the activity to provide a clear instruction for the person who will actually do the work, and to have a reasonable estimate for the total time/effort involved. You need the former to allocate (or delegate) the task; you need the latter to finish the planning.

Task Allocation

The next stage is a little complicated. You now have to allocate the tasks to different people in the team and, at the same time, order these tasks so that they are performed in a sensible sequence.
Task allocation is not simply a case of handing out the various tasks on your final lists to the people you have available; it is far more subtle (and powerful) than that. As a manager you have to look far beyond the single project; indeed any individual project can be seen as merely a single step in your team's development. The allocation of tasks should thus be seen as a means of increasing the skills and experience of your team - when the project is done, the team should have gained.
In simple terms, consider what each member of your team is capable of and allocate sufficient complexity of tasks to match that (and to slightly stretch). The tasks you allocate are not the ones on your finals lists, they are adapted to better suit the needs of your team's development; tasks are moulded to fit people, which is far more effective than the other way around. For example, if Arthur is to learn something new, the task may be simplified with responsibility given to another to guide and check the work; if Brenda is to develop, sufficient tasks are combined so that her responsibility increases beyond what she has held before; if Colin lacks confidence, the tasks are broken into smaller units which can be completed (and commended) frequently.
Sometimes tasks can be grouped and allocated together. For instance, some tasks which are seemingly independent may benefit from being done together since they use common ideas, information, talents. One person doing them both removes the start-up time for one of them; two people (one on each) will be able to help each other.
The ordering of the tasks is really quite simple, although you may find that sketching a sequence diagram helps you to think it through (and to communicate the result). Pert charts are the accepted outcome, but sketches will suffice. Getting the details exactly right, however, can be a long and painful process, and often it can be futile. The degree to which you can predict the future is limited, so too should be the detail of your planning. You must have the broad outlines by which to monitor progress, and sufficient detail to assign each task when it needs to be started, but beyond that - stop and do something useful instead.

Guesstimation

At the initial planning stage the main objective is to get a realistic estimate of the time involved in the project. You must establish this not only to assist higher management with their planning, but also to protect your team from being expected to do the impossible. The most important technique for achieving this is known as: guesstimation.
Guesstimating schedules is notoriously difficult but it is helped by two approaches:
  • make your guesstimates of the simple tasks at the bottom of the work break down structure and look for the longest path through the sequence diagram
  • use the experience from previous projects to improve your guesstimating skills
The corollary to this is that you should keep records in an easily accessible form of all projects as you do them. Part of your final project review should be to update your personal data base of how long various activities take. Managing this planning phase is vital to your success as a manager.
Some people find guesstimating a difficult concept in that if you have no experience of an activity, how can you make a worthwhile estimate? Let us consider such a problem: how long would it take you to walk all the way to the top of the Eiffel Tower or the Statue of Liberty? Presuming you have never actually tried this (most people take the elevator part of the way), you really have very little to go on. Indeed if you have actually seen one (and only one) of these buildings, think about the other. Your job depends upon this, so think carefully. One idea is to start with the number of steps - guess that if you can. Notice, you do not have to be right, merely reasonable. Next, consider the sort of pace you could maintain while climbing a flight of steps for a long time. Now imagine yourself at the base of a flight of steps you do know, and estimate a) how many steps there are, and b) how long it takes you to climb them (at that steady pace). To complete, apply a little mathematics.
Now examine how confident you are with this estimate. If you won a free flight to Paris or New York and tried it, you would probably (need your head examined) be mildly surprised if you climbed to the top in less than half the estimated time and if it took you more than double you would be mildly annoyed. If it took you less than a tenth the time, or ten times as long, you would extremely surprised/annoyed. In fact, you do not currently believe that that would happen (no really, do you?). The point is that from very little experience of the given problem, you can actually come up with a working estimate - and one which is far better than no estimate at all when it comes to deriving a schedule. Guesstimating does take a little practice, but it is a very useful skill to develop.
There are two practical problems in guesstimation. First, you are simply too optimistic. It is human nature at the beginning of a new project to ignore the difficulties and assume best case scenarii - in producing your estimates (and using those of others) you must inject a little realism. In practice, you should also build-in a little slack to allow yourself some tolerance against mistakes. This is known asdefensive scheduling. Also, if you eventually deliver ahead of the agreed schedule, you will be loved.
Second, you will be under pressure from senior management to deliver quickly, especially if the project is being sold competitively. Resist the temptation to rely upon speed as the only selling point. You might, for instance, suggest the criteria of: fewer errors, history of adherence to initial schedules, previous customer satisfaction, "this is how long it takes, so how can you trust the other quotes".

ESTABLISHING CONTROLS

When the planning phase is over (and agreed), the "doing" phase begins. Once it is in motion, a project acquires a direction and momentum which is totally independent of anything you predicted. If you come to terms with that from the start, you can then enjoy the roller-coaster which follows. To gain some hope, however, you need to establish at the start (within the plan) the means to monitor and to influence the project's progress.
There are two key elements to the control of a project
  • milestones (clear, unambiguous targets of what, by when)
  • established means of communication
For you, the milestones are a mechanism to monitor progress; for your team, they are short-term goals which are far more tangible than the foggy, distant completion of the entire project. The milestones maintain the momentum and encourage effort; they allow the team to judge their own progress and to celebrate achievement throughout the project rather than just at its end.
The simplest way to construct milestones is to take the timing information from the work breakdown structure and sequence diagram. When you have guesstimated how long each sub-task will take and have strung them together, you can identify by when each of these tasks will actually be completed. This is simple and effective; however, it lacks creativity.
A second method is to construct more significant milestones. These can be found by identify stages in the development of a project which are recognisable as steps towards the final product. Sometimes these are simply the higher levels of your structure; for instance, the completion of a market-evaluation phase. Sometimes, they cut across many parallel activities; for instance, a prototype of the eventual product or a mock-up of the new brochure format.
If you are running parallel activities, this type of milestone is particularly useful since it provides a means of pulling together the people on disparate activities, and so:
  • they all have a shared goal (the common milestone)
  • their responsibility to (and dependence upon) each other is emphasised
  • each can provide a new (but informed) viewpoint on the others' work
  • the problems to do with combining the different activities are highlighted and discussed early in the implementation phase
  • you have something tangible which senior management (and numbties) can recognise as progress
  • you have something tangible which your team can celebrate and which constitutes a short-term goal in a possibly long-term project
  • it provides an excellent opportunity for quality checking and for review
Of course, there are milestones and there are mill-stones. You will have to be sensitive to any belief that working for some specific milestone is hindering rather than helping the work forward. If this arises then either you have chosen the wrong milestone, or you have failed to communicate how it fits into the broader structure.
Communication is your everything. To monitor progress, to receive early warning of danger, to promote cooperation, to motivate through team involvement, all of these rely upon communication. Regular reports are invaluable - if you clearly define what information is needed and if teach your team how to provided it in a rapidly accessible form. Often these reports merely say "progressing according to schedule". These you send back, for while the message is desired the evidence is missing: you need to insist that your team monitor their own progress with concrete, tangible, measurements and if this is done, the figures should be included in the report. However, the real value of this practice comes when progress is not according to schedule - then your communication system is worth all the effort you invested in its planning.

THE ARTISTRY IN PLANNING

At the planning stage, you can deal with far more than the mere project at hand. You can also shape the overall pattern of your team's working using the division and type of activities you assign.

Who know best?

Ask your team. They too must be involved in the planning of projects, especially in the lower levels of the work breakdown structure. Not only will they provide information and ideas, but also they will feel ownership in the final plan.
This does not mean that your projects should be planned by committee - rather that you, as manager, plan the project based upon all the available experience and creative ideas. As an initial approach, you could attempt the first level(s) of the work breakdown structure to help you communicate the project to the team and then ask for comments. Then, using these, the final levels could be refined by the people to whom the tasks will be allocated. However, since the specification is so vital, all the team should vet the penultimate draft.

Dangers in review

There are two pitfalls to avoid in project reviews:
  • they can be too frequent
  • they can be too drastic
The constant trickle of new information can lead to a vicious cycle of planning and revising which shakes the team's confidence in any particular version of the plan and which destroys the very stability which the structure was designed to provide. You must decide the balance. Pick a point on the horizon and walk confidently towards it. Decide objectively, and explain beforehand, when the review phases will occur and make this a scheduled milestone in itself.
Even though the situation may have changed since the last review, it is important to recognise the work which has been accomplished during the interim. Firstly, you do not want to abandon it since the team will be demotivated feeling that they have achieved nothing. Secondly, this work itself is part of the new situation: it has been done, it should provide a foundation for the next step or at least the basis of a lesson well learnt. Always try to build upon the existing achievements of your team.

Testing and Quality

No plan is complete without explicit provision for testing and quality. As a wise manager, you will know that this should be part of each individual phase of the project. This means that no activity is completed until it has passed the (objectively) defined criteria which establishes its quality, and these are best defined (objectively) at the beginning as part of the planning.
When devising the schedule therefore you must include allocated time for this part of each activity. Thus your question is not only: "how long will it take", but also: "how long will the testing take". By asking both questions together you raise the issue of "how do we know we have done it right" at the very beginning and so the testing is more likely to be done in parallel with the implementation. You establish this philosophy for your team by include testing as a justified (required) cost.

Fitness for purpose

Another reason for stating the testing criteria at the beginning is that you can avoid futile quests for perfection. If you have motivated your team well, they will each take pride in their work and want to do the best job possible. Often this means polishing their work until is shines; often this wastes time. If it clear at the onset exactly what is needed, then they are more likely to stop when that has been achieved. You need to avoid generalities and to stipulate boundaries; not easy, but essential.
The same is also true when choosing the tools or building-blocks of your project. While it might be nice to have use of the most modern versions, or to develop an exact match to your needs; often there is an old/existing version which will serve almost as well (sufficient for the purpose), and the difference is not worth the time you would need to invest in obtaining or developing the new one. Use what is available whenever possible unless the difference in the new version is worth the time, money and the initial, teething pains.
A related idea is that you should discourage too much effort on aspects of the project which are idiosyncratic to that one job. In the specification phase, you might try to eliminate these through negotiation with the customer; in the implementation phase you might leave these parts until last. The reason for this advice is that a general piece of work can be tailored to many specific instances; thus, if the work is in a general form, you will be able to rapidly re-use it for other projects. On the other hand, if you produce something which is cut to fit exactly one specific case, you may have to repeat the work entirely even though the next project is fairly similar. At the planning phase, a manager should bare in mind the future and the long-term development of the team as well as the requirements of the current project.

Fighting for time

As a manager, you have to regulate the pressure and work load which is imposed upon your team; you must protect them from the unreasonable demands of the rest of the company. Once you have arrived at what you consider to be a realistic schedule, fight for it. Never let the outside world deflect you from what you know to be practical. If they impose a deadline upon you which is impossible, clearly state this and give your reasons. You will need to give some room for compromise, however, since a flat NO will be seen as obstructive. Since you want to help the company, you should look for alternative positions.
You could offer a prototype service or product at an earlier date. This might, in some cases, be sufficient for the customer to start the next stage of his/her own project on the understanding that your project would be completed at a later date and the final version would then replace the prototype.
The complexity of the product, or the total number of units, might be reduced. This might, in some cases, be sufficient for the customer's immediate needs. Future enhancements or more units would then be the subject of a subsequent negotiation which, you feel, would be likely to succeed since you will have already demonstrate your ability to deliver on time.
You can show on an alternative schedule that the project could be delivered by the deadline if certain (specified) resources are given to you or if other projects are rescheduled. Thus, you provide a clear picture of the situation and a possible solution; it is up to your manager then how he/she proceeds.

Planning for error

The most common error in planning is to assume that there will be no errors in the implementation: in effect, the schedule is derived on the basis of "if nothing goes wrong, this will take ...". Of course, recognising that errors will occur is the reason for implementing a monitoring strategy on the project. Thus when the inevitable does happen, you can react and adapt the plan to compensate. However, by carefully considering errors in advance you can make changes to the original plan to enhance its tolerance. Quite simply, your planning should include time where you stand back from the design and ask: "what can go wrong?"; indeed, this is an excellent way of asking your team for their analysis of your plan.
You can try to predict where the errors will occur. By examining the activities' list you can usually pinpoint some activities which are risky (for instance, those involving new equipment) and those which are quite secure (for instance, those your team has done often before). The risky areas might then be given a less stringent time-scale - actually planning-in time for the mistakes. Another possibility is to apply a different strategy, or more resources, to such activities to minimise the disruption. For instance, you could include training or consultancy for new equipment, or you might parallel the work with the foundation of a fall-back position.

Post-mortem

At the end of any project, you should allocate time to reviewing the lessons and information on both the work itself and the management of that work: an open meeting, with open discussion, with the whole team and all customers and suppliers. If you think that this might be thought a waste of time by your own manager, think of the effect it will have on future communications with your customers and suppliers.

PLANNING FOR THE FUTURE

With all these considerations in merely the "planning" stage of a project, it is perhaps surprising that projects get done at all. In fact projects do get done, but seldom in the predicted manner and often as much by brute force as by careful planning. The point, however, is that this method is non-optimal. Customers feel let down by late delivery, staff are demotivated by constant pressure for impossible goals, corners get cut which harm your reputation, and each project has to overcome the same problems as the last.
With planning, projects can run on time and interact effectively with both customers and suppliers. Everyone involved understands what is wanted and emerging problems are seen (and dealt with) long before they cause damage. If you want your projects to run this way - then you must invest time in planning.

WHAT MAKES A GREAT MANAGER


by Gerard M Blair

The first steps to becoming a really great manager are simply common sense; but common sense is not very common. This article suggests some common-sense ideas on the subject of great management.
The major problem when you start to manage is that you do not actually think about management issues because you do not recognize them. Put simply, things normally go wrong not because you are stupid but only because you have never thought about it. Management is about pausing to ask yourself the right questions so that your common sense can provide the answers.
When you gain managerial responsibility, your first option is the easy option: do what is expected of you. You are new at the job, so people will understand. You can learn (slowly) by your mistakes and probably you will try to devote as much time as possible to the rest of your work (which is what your were good at anyway). Those extra little "management" problems are just common sense, so try to deal with them when they come up.
Your second option is far more exciting: find an empty telephone box, put on a cape and bright-red underpants, and become a SuperManager.
When you become a manager, you gain control over your own work; not all of it, but some of it. You can change things. You can do things differently. You actually have the authority to make a huge impact upon the way in which your staff work. You can shape your own work environment.
In a large company, your options may be limited by the existing corporate culture - and my advice to you is to act like a crab: face directly into the main thrust of corporate policy, and make changes sideways. You do not want to fight the system, but rather to work better within it. In a small company, your options are possibly much wider (since custom is often less rigid) and the impact that you and your team has upon the company's success is proportionately much greater. Thus once you start working well, this will be quickly recognized and nothing gains faster approval than success. But wherever you work, do not be put off by the surprise colleagues will show when you first get serious about managing well.

STARTING A REVOLUTION

The idea of starting alone, however, may be daunting to you; you may not see yourself as a David against the Goliath of other peoples' (low) expectations. The bad news is that you will meet resistance to change. Your salvation lies in convincing your team (who are most effected) that what you are doing can only do them good, and in convincing everyone else that it can do them no harm. The good news is that soon others might follow you.
There is precedent for this. For instance, when a British firm called Unipart wanted to introduce Japanese methods (Honda's to be precise) into their Oxford plan (The Economist - 11th April 1992 - page 89) they sent a small team to Japan to learn what exactly this meant. On their return, they were mocked by their workmates who saw them as management pawns. So instead they were formed into their own team and sent to work in a corner of the plant where they applied their new knowledge in isolation. Slowly, but surely, their example (and missionary zeal) spread through the factory and changes followed. Now Unipart have opened a new factory and the general manger of the first factory attributes the success to "releasing talent already on the shop floor". Of course one can always find case studies to support any management idea, but it does exemplify the potential of a small cell of dedicated zealots - led by you.

THREE FACES OF A MANAGER

The manger of a small team has three major roles to play:

Planner

A Manager has to take a long-term view; indeed, the higher you rise, the further you will have to look. While a team member will be working towards known and established goals, the manager must look further ahead so that these goals are selected wisely. By thinking about the eventual consequences of different plans, the manager selects the optimal plan for the team and implements it. By taking account of the needs not only of the next project but the project after that, the manager ensures that work is not repeated nor problems tackled too late, and that the necessary resources are allocated and arranged.

Provider

The Manager has access to information and materials which the team needs. Often he/she has the authority or influence to acquire things which no one else in the team could. This role for the manager is important simply because no one else can do the job; there is some authority which the manager holds uniquely within the team, and the manager must exercise this to help the team to work.

Protector

The team needs security from the vagaries of less enlightened managers. In any company, there are short-term excitements which can deflect the work-force from the important issues. The manager should be there to guard against these and to protect the team. If a new project emerges which is to be given to your team, you are responsible for costing it (especially in terms of time) so that your team is not given an impossible deadline. If someone in your team brings forward a good plan, you must ensure that it receives a fair hearing and that your team knows and understands the outcome. If someone is in your team has a problem at work, you have to deal with it.

Version Two

That was rather formal. If you like formal, then you are happy. If you do not like formal then here is an alternative answer, a manager should provide:

    VISION - VALUES - VERVE

Vision in that the future must be seen and communicated to the team; Values in that the team needs a unifying code of practice which supports and enhances co-operation; Verve in that positive enthusiasm is the best way of making the work exciting and fun. If you do not think your work is exciting, then we have found a problem. A better word than Verve might be Chutzpah (except that it does not begin with a "V") which means "shameless audacity". Is that not refreshing? Inspiring even? A manager should dare to do what he/she has decided to do and to do it with confidence and pride.

VISION

One of the most cited characteristics of successful managers is that of vision. Of all the concepts in modern management, this is the one about which the most has been written. Of course different writters use it in different ways. One usage brings it to mean clairvoyance as in: "she had great vision in foreseeing the demise of that market". This meaning is of no use to you since crystal balls are only validated by hindsight and this article is concerned with your future.
The meaning of vision which concerns you as a manager is: a vivid idea of what the future should be. This has nothing to do with prediction but everything to do with hope. It is a focus for the team's activity, which provides sustained long-term motivation and which unites your team. A vision has to be something sufficiently exciting to bind your team with you in common purpose. This implies two things:
  • you need to decide where your team is headed
  • you have to communicate that vision to them
Communicating a vision is not simply a case of painting it in large red letters across your office wall (although, as a stunt, this actually might be quite effective), but rather bringing the whole team to perceive your vision and to begin to share it with you. A vision, to be worthy, must become a guiding principle for the decision and actions of your group.
Now, this vision thing, it is still a rather nebulous concept, hard to pin down, hard to define usefully; a vision may even be impractical (like "zero defects"). And so there is an extra stage which assists in its communication: once you have identified your vision, you can illustrate it with a concrete goal, a mission. Which leads to the creation of the famous "mission statement". Let us consider first what is a mission, and then return to a vision.
A mission has two important qualities:
  • it should be tough, but achievable given sufficient effort
  • it must be possible to tell when it has been achieved
To maintain an impetus, it might also have a time limit so that people can pace their activity rather than getting winded in the initial push. The scope of your vision depends upon how high you have risen in the management structure, and so also does the time limit on your mission statement. Heads of multinational corporations must take a longer view of the future than the project leader in divisional recruitment; the former may be looking at a strategy for the next twenty-five years, the latter may be concerned with attracting the current crop of senior school children for employment in two-three years. Thus a new manager will want a mission which can be achieved within one or two years.
If you are stuck for a mission, think about using Quality as a focus since this is something on which you can build. Similarly, any aspects of great management which are not habitual in your team at the moment could be exemplified in a mission statement. For instance, if your team is in product design, your mission might be to fully automate the test procedures by the next product release; or more generally, your team mission might be to reduce the time spent in meetings by half within six months.
Once you have established a few possible mission statements, you can try to communicate (or decide upon) your vision. This articulates your underlying philosophy in wanting the outcomes you desire. Not, please note, the ones you think you should desire but an honest statement of personal motivation; for it is only the latter which you will follow with conviction and so of which you will convince others. In general, your vision should be unfinishable, with no time limit, and inspirational; it is the driving force which continues even when the mission statement has been achieved. Even so, it can be quite simple: Walt Disney's vision was "to make people happy". As a manager, yours might be something a little closer to your own team: mine is "to make working here exciting".
There is no real call to make a public announcement of your vision or to place it on the notice board. Such affairs are quite common now, and normally attract mirth and disdain. If your vision is not communicated to your team by what you say and do, then you are not applying it yourself. It is your driving motivation - once you have identified it, act on it in every decision you make.

PRESCIENCE

Prescience is something for which you really have to work at. Prescience is having foreknowledge of the future. Particularly as a Protector, you have to know in advance the external events which impact upon your team. The key is information and there are three type:
  • information you hear (tit-bits about travel, meetings, etc)
  • information you gather (minutes of meetings, financial figure, etc)
  • information you infer (if this happens then my team will need ...)
Information is absolutely vital. Surveys of decision making in companies reveal that the rapid and decisive decisions normally stem not from intuitive and extraordinary leadership but rather from the existence of an established information system covering the relevant data. Managers who know the full information can quickly reach an informed decision.
The influences upon you and your team stem mostly from within the company and this is where you must establish an active interest. Let us put that another way: if you do not keep your eyes open you are failing in your role as Protector to you team. Thus if your manager comes back from an important meeting, sit down with him/her afterwards and have a chat. There is no need to employ subterfuge, merely ask questions. If there are answers, you hear them; if there are none, you know to investigate elsewhere. If you can provide your manager with suggestions/ideas then you will benefit from his/her gratitude and future confidence(s). You should also talk to people in other departments; and never forget the secretaries who are normally the first to know everything.
Now some people love this aspect of the job, it makes them feel like politicians or espionage agents; others hate it, for exactly the same reasons. The point is that it must be done or you will be unprepared; but do not let it become a obsession.
Gathering information is not enough on its own: you have to process it and be aware of implications. The trick is to try to predict the next logical step from any changes you see. This can get very complicated, so try to restrict yourself to guessing one step only. Thus if the sales figures show a tailing off for the current product (and there are mutterings about the competition) then if you are in development, you might expect to be pressured for tighter schedules; if you are in publicity, then there may soon be a request for launch material; if you are in sales, you might be asked to establish potential demand and practical pricing levels. Since you know this, you can have the information ready (or a schedule defence prepared) for when it is first requested, and you and your team will shine.
Another way of generating information is to play "what if" games. There are dreadfully scientific ways of performing this sort of analysis, but reasonably you do not have the time. The sort of work this article is suggesting is that you, with your team or other managers (or both), play "what if" over coffee now and then. All you have to do is to postulate a novel question and see how it runs.
A productive variation on the "what if" game is to ask: "what can go wrong?" By deliberately trying to identify potential problems at the onset, you will prevent many and compensate for many more. Set aside specific time to do this type of thinking. Call it contingency planning and put in in your diary as a regular appointment.

FLEXIBILITY

One of the main challenges in management is in avoiding pat answers to everyday questions. There is nothing so dull, for you and your team, as you pulling out the same answer to every situation. It is also wrong. Each situation, and each person, is unique and no text-book answer will be able to embrace that uniqueness - except one: you are the manager, you have to judge each situation with a fresh eye, and you have to create the response. Your common sense and experience are your best guide in analysing the problem and in evolving your response.
Even if the established response seems suitable, you might still try something different. This is simple Darwinism. By trying variations upon standard models, you evolve new and potentially fitter models. If they do not work, you do not repeat them (although they might be tried in other circumstances); if they work better, then you have adapted and evolved.
This deliberate flexibility is not just an academic exercise to find the best answer. The point is that the situation and the environment are continually changing; and the rate of change is generally increasing with advancing technology. If you do not continually adapt (through experimentation) to accommodate these changes, then the solution which used to work (and which you still habitually apply) will no longer be appropriate. You will become the dodo. A lack of flexibility will cause stagnation and inertia. Not only do you not adapt, but the whole excitement of your work and your team diminish as fresh ideas are lacking or lost.
Without detracting from the main work, you can stimulate your team with changes of focus. This includes drives for specific quality improvements, mission statements, team building activities, delegated authority, and so on. You have to decide how often to "raise excitement" about new issues. On the one hand, too many focuses may distract or prevent the attainment of any one; on the other hand, changes in focus keep them fresh and maintain the excitement.
By practising this philosophy yourself, you also stimulate fresh ideas from your team because they see that it is a normal part of the team practice to adopt and experiment with innovation. Thus not only are you relieved of the task of generating the new ideas, but also your team acquire ownership in the whole creative process.
The really good news is that even a lousy choice of focus can have a beneficial effect. The most famous experiments in management studies were conducted between 1927 and 1932 by E Mayo and others at the Hawthorne works of the Western Electric Company in Chicago. The study was originally motivated by a failed experiment to determine the effect of lighting conditions on the production rates of factory workers. This experiment "failed" because when the lighting conditions were changed for the experimental group, production also increased in the control group where no changes had been made. Essentially, Mayo took a small group of workers and varied different conditions (number and duration of breaks, shorter hours, refreshments, etc) to see how these actually affected production. The problem was not that production was uneffected but rather that whatever Mayo did, production increased; even when conditions were returned to the original ones, production increased.
After many one-to-one interviews, Mayo deduced that the principal effect of his investigations had been to establish a team spirit amongst the group of workers. The girls (sic) who had formally worked with large numbers of others were now a small team, they were consulted on the experiments, and the researchers displayed a keen interest in the way the girls were working and feeling about their work. Thus their own involvement and the interest shown in them were the reasons for the girl's increased productivity.
By providing changes of focus you build and motivate your team. For if you show in these changes that you are actively working to help them work, then they will feel that their efforts are recognized. If you also include their ideas in the changes, then they will feel themselves to be a valued part of the team. If you pace these changes correctly, you can stimulate "multiple Hawthorne effects" and continually increase productivity. And notice, this is not slave driving. The increased productivity of a Hawthorne effect comes from the enthusiasm of the workforce; they actually want to work better.

A GENERAL APPROACH

In management there is always a distant tune playing in the background. Once you hear this tune, you will start humming it to yourself: in the shower, in the boardroom, on the way to work, when watching the sunrise. It is a simple tune which repeats again and again in every aspect of your managerial life; if goes:

    PLAN - MONITOR - REVIEW

Before you start any activity you must STOP and THINK about it: what is the objective, how can it be achieved, what are the alternatives, who needs to be involved, what will it cost, is it worth doing? When you have a plan you should STOP and THINK about how to ensure that your plan is working. You must find ways of monitoring your progress, even if it is just setting deadlines for intermediate stages, or counting customer replies, or tracking the number of soggy biscuits which have to be thrown away, whatever: choose something which displays progress and establish a procedure to ensure that happens. But before you start, set a date on which you will STOP again and reTHINK your plan in the light of the evidence gathered from the monitoring.
Whenever you have something to do, consider not only the task but first the method. Thus if there is a meeting to decide the marketing slogan for the new product you should initially ignore anything to do with marketing slogans and decide: 1) how should the meeting be held, 2) who can usefully contribute, 3) how will ideas be best generated, 4) what criteria are involved in the decision, 5) is there a better way of achieving the same end, 6) etc. If you resolve these points first, all will be achieved far more smoothly. Many of these decisions do not have a single "right" answer, the point is that they need to have "an" answer so that the task is accomplished efficiently. It is the posing of the questions in the first place which will mark you out as a really great manager - the solutions are available to you through common sense.
Once the questions are posed, you can be creative. For instance, "is there a better way of producing a new slogan?" could be answered by a quick internal competition within the company (answers on a postcard by tomorrow at noon) asking everybody in the company to contribute an idea first. This takes three minutes and a secretary to organise, it provides a quick buzz of excitement throughout the whole company, it refocuses everyone's mind on the new product and so celebrates its success, all staff feel some ownership of the project, and you start the meeting with several ideas either from which to select a winner or to use as triggers for further brainstorming. Thus with a simple -- pause -- from the helter-skelter of getting the next job done, and a moment's reflection, you can expedite the task and build team spirit throughout the entire company.
It is worth stressing the relative importance of the REVIEW. In an ideal world where managers are wise, information is unambiguous and always available, and the changes in life are never abrupt or large; it would be possible for you to sit down and to plan the strategy for your group. Unfortunately, managers are mortals, information is seldom complete and always inaccurate (or too much to assimilate), and the unexpected always arrives inconveniently. The situation is never seen in black and white but merely in a fog of various shades of grey. Your planning thus represents no more than the best guess you can make in the current situation; the review is when you interpret the results to deduce the emerging, successful strategy (which might not be the one you had expected). The review is not merely to fine-tune your plan, it is to evaluate the experiment and to incorporate the new, practical information which you have gathered into the creation of the next step forward; you should be prepared for radical changes.

LEADERSHIP

There is a basic problem with the style of leadership advocated in this article in that nearly every historic "Leader" one can name has had a completely different approach; Machiavelli did not advocate being a caring Protector as a means of becoming a great leader but rather that a Prince ought to be happy with "a reputation for being cruel in order to keep his subjects unified and loyal". Your situation, however, is a little different. You do not have the power to execute, nor even to banish. The workforce is rapidly gaining in sophistication as the world grows more complex. You cannot effectively control through fear, so you must try another route. You could possibly gain compliance and rule your team through edict; but you would lose their input and experience, and gain only the burdens of greater decision making. You do not have the right environment to be a despot; you gain advantage by being a team leader.
A common mistake about the image of a manager is that they must be loud, flamboyant, and a great drinker or golfer or racket player or a great something social to draw people to them. This is wrong. In any company, if you look hard enough, you will find quiet modest people who manager teams with great personal success. If you are quiet and modest, fear not; all you need is to talk clearly to the people who matter (your team) and they will hear you.
The great managers are the ones who challenge the existing complacency and who are prepared to lead their teams forward towards a personal vision. They are the ones who recognise problems, seize opportunities, and create their own future. Ultimately, they are the ones who stop to think where they want to go and then have the shameless audacity to set out.

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